Quick answer
Official screenshots can prove that a scene, environment type, vehicle category, or broad activity appeared in promotional material. They cannot prove final gameplay statistics, prices, complete rosters, map layouts, or launch availability.
Use screenshots as visual evidence with strict limits.
What scenes are useful?
| Scene type | What it supports | What it does not prove |
|---|---|---|
| Destruction | Damaged built environments are part of the pitch. | Which surfaces are destructible or how damage propagates. |
| Helicopter | Air mobility and in-vehicle presentation. | Final aircraft model, cost, seats, or controls. |
| Tank | Armor and infantry can appear in the same fight. | Armor values, ammunition, repair rules, or exact vehicle class. |
| Industrial spaces | Kolchia has heavy industrial environments. | Named map locations or objective pools. |
| Ghillie suit | Concealment equipment is visible and discussed. | Camouflage percentage or spotting immunity. |
How should images support pages?
Use each image to make the subject recognizable, then rely on text sources or live builds for rules. For example, a tank image can improve a tank guide, but the guide should not infer shell damage from the picture.
Why preserve evidence boundaries?
WARDOGS is still moving through pre-release and Early Access material. Promotional assets may use test HUDs, staged scenes, renamed items, or balance states that change before release.
The page should help readers understand the game, not turn every screenshot into a false data table.
Related questions
| Question | Page |
|---|---|
| What does the trailer prove? | Gameplay trailer |
| Where do assets come from? | Press Kit |
| How does destruction work? | Building and destruction |
| How should vehicles be read? | Combined arms |
Sources
- WARDOGS official pages.
- Team17 WARDOGS press-kit material referenced by the archive.
