Quick answer
Tanks are best when they support an objective push, protect a supply route, or punish exposed enemies. They have the lowest value as solo flex purchases with weak infantry, repairs, or awareness.
Balance, prices, availability, and rankings may change during Early Access.
When tanks are worth it
- Your squad can screen infantry threats.
- The fight is stuck and needs armor pressure.
- You have enough cash buffer to survive a loss.
- Your team can repair, refuel, or reposition.
Tank risk signals
- You are still learning the map.
- Enemy anti-vehicle players are already waiting.
- Your team needs bodies on the Control Zone more than armor.
Sources
- Archived vehicle pages.
- Creator material mentioning tanks and artillery vehicles.
